Focus: Designing expressive character-driven interactions that translate cyber-security concepts into narrative, dialogue, and animation-driven gameplay for children aged 6–15.
Implemented Systems & Prototypes


Gameplay & Interaction Design
Dialogue & Animation Integration
A core focus of this project was exploring how character animation and dialogue systems can work together to create expressive, emotionally readable interactions for young players. Dialogue trees are authored with metadata that triggers animation changes, posture shifts, and emotional reactions in characters. This allows conversations to feel responsive rather than static, even within an educational context.
Dialogue choice → character reaction
Educational Design Approach
Island Topics
- • Password security
- • Scam awareness
- • Responsible AI use
- • Online safety & privacy
- • Cyberbullying & digital empathy
Learning Reinforcement
- • Immediate feedback
- • Visual and audio cues
- • Repetition through varied interactions
- • End-of-island summaries and reflection prompts
// Content was reviewed and shaped in collaboration with a cyber-security professional to ensure accuracy and age-appropriate messaging.
Accessibility & Inclusivity
Accessibility Features
- • Adjustable difficulty and hint systems
- • Large, high-contrast UI elements
- • Subtitle support with scalable text
- • Colour-blind friendly palettes
- • Multiple input methods (keyboard, controller, touch)
Narrative Tone
The narrative emphasises kindness, empathy, and responsible digital citizenship, aligning with best-practice online safety guidelines.

