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Electrical Safety Training Simulation
Electrical Safety Training Simulation Hero
// Project Definition
Project:Electrical Safety Training Simulation
Year:2022
Client:Energy Queensland Limited (EQL)
Type:Mobile Training Simulation
Platform:Android & iOS (Unity)
Role:Animator, Programmer, UI Designer
Team Size:4
Description:Developed an interactive mobile training application to teach electricians safe low-voltage isolation procedures based on Energy Queensland’s official LVCM Section 13.A manual. The application guides users through a step-by-step simulation using touch-based interactions, animated tools, and structured progression.
Tech:
UnityC#Animation ControllersMobile InputUI Systems

Focus: Designing and implementing an interactive training simulation that combines animation, structured user interaction, and clear visual feedback to teach real-world electrical safety procedures in a controlled, step-by-step environment.

Key Systems & Features

Technical Breakdown

Unity (C#)Animation Controllers & TriggersTouch Input & RaycastingWaypoint Navigation SystemUI Menus & Tutorial SlidesCollider-based interaction logicVersion control using GitHub

Challenges & Problem Solving

One of the main challenges was implementing reliable touch-based interactions for tools such as fuse pullers and multimeters. Initial drag-and-drop systems behaved inconsistently when integrated into the main scene.

To resolve this, interactions were redesigned around animation triggers and controlled snap points rather than freeform dragging, ensuring safety-critical actions remained accurate and reliable.

Collaboration & Client Work

  • Worked with Energy Queensland subject-matter experts for validation
  • Participated in SCRUM meetings and sprint planning
  • Iterated based on weekly client feedback
  • Used GitHub and Discord for collaboration
Client ValidationSCRUMWeekly IterationsGitHub

Project Outcome

The final application successfully delivered a complete simulation of Section 13.A procedures, providing a mobile-friendly training tool that complements Energy Queensland’s existing VR training program.

Delivered as part of a capstone project assessed at High Distinction (83%).