Focus: Building a believable, interactive horror environment through detailed props, responsive interactions, and audio-driven immersion rather than scripted gameplay.
Audio & Atmosphere
Audio plays a central role in this prototype. Ambient sounds, prop audio cues, and surface-based footsteps work together to make the environment feel reactive and alive. The focus was on subtle, grounded feedback rather than jump scares, allowing tension to emerge naturally through player movement and interaction.
Development Insights
Key Learnings
- • Designing believable environments through small interactive details
- • Using audio feedback to reinforce immersion and player presence
- • Structuring interactive props for scalability across environments
- • Recognising the importance of a clear gameplay loop before expanding scope
Project Status
- • Developed as an environment and interaction prototype
- • No longer in active development
- • Focused exploration into interactive environments and atmospheric horror design
- • Not intended as a complete game experience

